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Vol
13, Issue 8
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June
21, 1999
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Game Consoles Attack PCs From Below
Next-Generation Game Consoles Could Challenge Low-End PCs
Reluctantly dragged below the $500 mark by consumers wanting
low price more than high performance, PCs could--for the first
time since they defeated mainframes--find themselves facing
a formidable opponent. Cleverly disguised as a kid's game, the
enemy has generals who are now quietly assembling an arsenal
and plotting strategy.
As single-purpose devices with no communications ability,
today's game consoles pose no threat to PCs. They offer none
of the functions provided by PCs, except for games, and they
aren't really much better at games than are PCs.
That is about to change. Next-generation game consoles will
look more like PCs and perform more like high-end graphics
workstations. Sony's PlayStation 2000 (see MPR 4/19/99, p.
1), for example, will have a high-performance CPU, 32M of
memory, DVD-ROM, IEEE-1394, USB, and a PC Card modem, not
to mention killer 3D-graphics hardware. Although it lacks
a hard drive, an add-on USB or 1394 drive can quickly eliminate
that deficiency. The only salient distinction is that the
PlayStation won't do Windows.
From a hardware perspective, there is no apparent reason
that such a device couldn't serve admirably as an alternative
to a low-end PC. Even without a hard drive, the PlayStation
2000 could easily perform the functions for which many people
buy PCs: email, Web access, and games. With an online storage
account, the PlayStation could do rudimentary word processing,
spreadsheets, and homework. With a 1394 hard drive and a USB
printer, it could do almost anything a PC can do. Its superior
floating point, video, and 3D, will enable it to do some things
even better: imagine the interactive physics or chemistry
simulator that could be built for educational software.
Lack of Windows and x86 compatibility may not be a disqualifying
defect. There are over 50 million PlayStations in use today,
clearly enough to attract a horde of game-software developers
to the platform. In a few years, there could be that many
PlayStation 2000s as well. I have no doubt that software vendors
will swarm to the new platform in even greater numbers, and
at least some of them will try to exploit the features of
the console to produce PC-like applications. Creating a browser,
email client, and word processor, for example, should be no
problem.
The new game consoles are likely to have the advantage of
price over PCs. Sony and Nintendo know well that game consoles
will not sell at more than $199, or maybe $299 for a premium
model. The companies will do whatever is necessary to meet
these targets, as they have no intention of sacrificing the
game market to capture a slice of the low-end PC market. Because
game consoles are subsidized by software sales, and because
PCs carry so much baggage (like Windows), it is unlikely that
PCs will match the price of game consoles.
For families with limited discretionary funds wishing to
join the information age, the game console may be an attractive
option. It simultaneously satiates the kids' desires for a
game machine while enabling occasional email and Web surfing
for the entire family. The converse, however, is not true:
a low-cost PC will not be a palatable alternative to a PlayStation
2000 or a Nintendo Dolphin for games. And unlike a PC, which
requires considerable dedicated table space, the game console
is tiny and fits unobtrusively into a home entertainment system.
Even with these advantages, however, game consoles have
some hurdles to clear. Despite sentiment to the contrary,
Windows actually does provide some redeeming value. Although
Sony and Nintendo may develop real-time OSs that are efficient
for multimedia and games, they will never create anything
as complete as Windows, and they will never match the breadth
of applications available for Windows.
Game consoles also have a stigma to overcome. Although many
consumers can justify buying a $500 PC on the basis of their
kids' education, work at home, or financial planning, it is
harder to rationalize a $300 toy. In addition, many people
would rather not compete with their children for the use of
a game machine.
Although most of the features of a PlayStation 2000 can
be explained in the context of a game console, its similarity
to a PC may not be entirely a coincidence, especially in light
of the success of low-end PCs and the promise of the Internet.
Game-console vendors may well have a view toward staking out
the very low end, offering expanded capability to block encroachment
by PCs.
Even if successful, however, their move is unlikely to doom
low-end PCs. While a few sales may be lost on the margins,
the larger effect may be to halt the free-fall of PC ASPs--not
necessarily a bad thing. PC-like game consoles may even boost
PC sales by whetting consumers' appetites, spurring them to
buy the real thing and to spend more when they do. The low-end
market is far from saturation, not yet a zero-sum game. As
is often the case, the new competition may have the fortuitous
effect of expanding the market.
Editorial by Keith Diefendorff
keithd@mdr.cahners.com
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